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  #21  
Old 09-03-2010, 14:24
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The Sinister The Sinister is offline
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Quote:
Originally Posted by kemi View Post
Lower south didn't need any modification... Bastard
yep.
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  #22  
Old 09-03-2010, 15:37
Sulla Sulla is offline
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dont like this new map its chaos!
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  #23  
Old 10-03-2010, 06:18
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the only modification south needs is that people should stop using that stupid upper tactic :/ its retarded ;/
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  #24  
Old 10-03-2010, 10:23
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Originally Posted by the_snake View Post
the only modification south needs is that people should stop using that stupid upper tactic :/ its retarded ;/
what upper tactic? I want to learn! Teach me!
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  #25  
Old 10-03-2010, 10:44
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He means 1 vs 1 in upper and not 3 vs 3 in south. :P
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  #26  
Old 10-03-2010, 21:07
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kemi knows
;/
that 1vs1 upper is like letting the towel boy to play a football match :/
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  #27  
Old 11-03-2010, 08:49
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Quote:
Originally Posted by the_snake View Post
that 1vs1 upper is like letting the towel boy to play a football match :/
Brainbuster
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  #28  
Old 11-03-2010, 11:10
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Quote:
Originally Posted by the_snake View Post
kemi knows
;/
that 1vs1 upper is like letting the towel boy to play a football match :/
By shrinking upper somehow and keep lower as it is it would make new tactics like the left/middle/right or similar ones effective. As it is not going 1 vs 1 upper is just more effective.. :/

But there is absolutely nothing wrong with lower, I don't see why people would want to change that. I don't see a problem with North or East either. Some people like West, but it is a little too much like upper for my taste.
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  #29  
Old 11-03-2010, 16:49
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i just made an edit that would make left/middle/right much more effective, eliminates a lot of open running space in upper, and makes south much less gay as a whole.. well, you could still play upper/lower, but you'd probably lose to a team playing left/middle/right. who am i supposed to send this to?? e: forget that question

Last edited by Beastie; 11-03-2010 at 17:15.
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  #30  
Old 11-03-2010, 18:09
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Quote:
Originally Posted by Beastie View Post
i just made an edit that would make left/middle/right much more effective, eliminates a lot of open running space in upper, and makes south much less gay as a whole.. well, you could still play upper/lower, but you'd probably lose to a team playing left/middle/right. who am i supposed to send this to?? e: forget that question
entr0py_dsb@hotmail.com is your best bet


ive done another update where lower south is back with a different upper.

currently 80 flags ideal for 10v10 gameplay (if show ups got more than 10 dont see why they couldnt field 12v12 on same map would bring different tactics to different sectors playing a man up than normal)

north = 32

east = 20

south/core = 28

check it out in #ent and leave feedback here

Last edited by scheMe; 11-03-2010 at 18:11.
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  #31  
Old 12-03-2010, 15:24
Entr0py Entr0py is offline
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New version of scheme's map is in #ent.

A slightly modded version of the current dsbl map I made is in #ent2.

A map from beastie is in #ent3.
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  #32  
Old 13-03-2010, 08:37
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Seriel Killer Seriel Killer is offline
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#ent - 2 big change

#ent2 - didn't see any changes

#ent3 - South is way too big but the map is good for pub
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  #33  
Old 13-03-2010, 09:06
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Quote:
Originally Posted by Seriel Killer View Post
#ent - 2 big change

#ent2 - didn't see any changes

#ent3 - South is way too big but the map is good for pub
its not really that big of a change if you break it down?

i agree with ent2 wtf has been changed lol ent?

not sure on ent3, might be a good pub change and see what feedback it gets
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  #34  
Old 13-03-2010, 09:37
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I think beastie's map is by far the best candidate for a new map. Although I still think upper should be shrunk even further. Perhaps cut some of the right part of upper out and move the flagpost into a "new" room between the upper left flags and the oval.
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  #35  
Old 13-03-2010, 09:48
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Quote:
Originally Posted by kemi View Post
I think beastie's map is by far the best candidate for a new map.
At least a candidate for an alternative south. And it clearly shows that any concept of "dsb" is not ruined by a simple map change. Is it a better or worse south? No idea, but it's different. And different = fun to try.
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  #36  
Old 13-03-2010, 16:43
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Angelu$ Angelu$ is offline
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You can also find a map I worked on a while ago in #ang
Undoubtedly to radical, but some things might inspire

One of the things I tried to do here was subtally allowing for variations on the 4332 tactic by
connecting sectors a bit more. There are many changes though, as I also made the entire DS
more symmetrical and for that many things had to be moved around.

Last edited by Angelu$; 13-03-2010 at 16:48.
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  #37  
Old 13-03-2010, 16:44
Entr0py Entr0py is offline
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rofl you guys are blind.

It's just two slight changes in upper south, look at the egg and left room.
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  #38  
Old 13-03-2010, 18:07
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It's two nice passages, also seems nice, but I would prefer if upper itself shrunk a little somehow.
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